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ArchiCAD 17



GRAPHISOFT ArchiCAD 17

ArchiCad

Any architect with the passion to freely explore design ideas can fulfill their wishes without compromising on documentation precision and quality. With ArchiCAD, you can model and shape freely, easily creating the forms you want and easily change even complex elements in the most appropriate view. ArchiCAD enables you to combine creative freedom with the well-known efficiency of its robust Building Information Model. A comprehensive set of tools supports the creative process within the context of the project.

ArchiCAD 17 enhances its direct modeling capabilities in the native BIM environment with its end-to-end BIM workflow using Priority Based Connections and Intelligent Building Materials, and an improved MORPH™ tool. Cloud-integration helps users create and find the custom objects, components they need to make their BIM models complete. GRAPHISOFT continues to innovate in “green” as well, uniquely offering the best workflow for sustainable design, integrated into its BIM authoring tool.

MORPH Tool

— Redefining Modeling Freedom for BIM

ArchiCAD presents direct modeling capabilities to the native BIM environment with its Shell tool and improved MORPH™ tool allowing element creation with any custom geometry in an intuitive graphical way.

Shell tool

— Enriched Architectural Forms

Ideally, building design is not an exercise on paper; the real results are the finished building. With ArchiCAD, you don't have to compromise on design freedom or structural correctness. ArchiCAD offers an impressive array of real BIM design tools and workflows right from the beginning of the design process.

chair

Intelligent connections

Complex roofs

— Advanced roof creation and editing

Skylights

3D interactions


MORPH Tool — Redefining Modeling Freedom for BIM

ArchiCAD presents direct modeling capabilities to the native BIM environment with its Shell tool and improved MORPH™ tool allowing element creation with any custom geometry in an intuitive graphical way


MORPH Concept

The MORPH tool has no geometric limitation; every edge, point and surface can be moved and shaped freely and textures can be fine-tuned on every surface. There is no need for GDL programming or for importing special shapes from other 3D programs. MORPH elements are full-fledged ArchiCAD components that appear in all ArchiCAD views and lists and can be classified for structural or MEP export, making this new tool a complete solution for creating custom shapes of any type.

The MORPH Tool



The MORPH Tool Features

  • Introduction to the MORPH Tool
    ArchiCAD 16 introduces a new tool called the "MORPH" tool to provide greater design freedom.
  • Components of a MORPH Element
    MORPH elements are composed of one or more of the following sub-elements in any desired combination: Nodes, Edges and Faces.
  • Creating a Polygon MORPH Element
    The first geometry method available for the MORPH tool is the polygonal method. Using this method you can create a polygon-shaped series of MORPH edges.
  • Creating a 3D Polygon MORPH Element
    A polygon-shaped MORPH does not have to be constrained to a single plane. Any node of the MORPH polygon can be located anywhere in space for the generation of a true space polygon.

  • Creating a Rectangle, Arc or Circle Shaped MORPH Element
    Four different geometry methods are available for the creation of planar MORPH shapes: 'Rectangular' or 'Rotated Rectangular', which create straight planar edges, 'Centerpoint and Radius' and 'Circumference' create curved planar edges.
  • Creating a 3D Box Shaped MORPH Element
    The Box method creates a solid box. The first two clicks create an orthogonal rectangle in the Editing Plane, while the third click defines the height of the box.
  • Creating a Revolved MORPH Shape
    The last geometry method of the MORPH Tool is the Revolved method. This is a three- step process. First we need to draw the profile polygon in the Editing Plane.
  • Selecting Sub-elements of a MORPH
    Any MORPH element consists of sub-elements and any of these sub-elements can be selected for manipulation.

  • Selecting Multiple Sub-elements of a MORPH
    It is possible to select multiple sub-elements of a MORPH element for manipulation.
  • Deleting Sub-elements of a MORPH
    Any selected sub-element of a MORPH element can be deleted at any time, thus removing it from the MORPH element's geometry.
  • Working with Edges and Faces of a MORPH
    It is possible to add any geometry to an existing MORPH element, including edges, faces and solid bodies.
  • Setting a Base Height for a MORPH
    As for all 3D construction element types, it is possible to specify an elevation value to MORPH s. This is called the Base Height value.

  • Floor Plan Representation of MORPHs
    The floor plan representation of MORPH s is a true 3D vertical projection of the MORPH elements just like in the case of Complex Roofs and Shells.
  • Setting Materials for MORPHs
    The material selection button in the MORPH Settings Dialog specifies the base material for the MORPH element. By default all faces of the MORPH will be displayed in 3D using this material.
  • Setting Edge Generation Method of MORPHs
    The edges of MORPH elements can have one of three possible statuses, which define their visibility and role in the generation of MORPH faces.
  • Modifying Texture Mapping of MORPH Faces
    The default texture mapping for MORPH elements is the box method. With this method textures are projected onto every face of the MORPH element either horizontally or vertically, even onto slanted faces.

  • Modifying the Texture Origin and Direction of a MORPH Face
    The texture origin and direction of any face of a MORPH element can be selected, and modified, redefined or reset.
  • Setting Shadow Casting and Reception for MORPHs
    The Cast checkbox controls whether or not the MORPH element casts any shadow on other elements and its surroundings. If it is checked the MORPH casts shadows, if it is disabled, it does not.
  • Moving a Node of a MORPH body
    Any node of a MORPH can be freely moved to any spatial position with the help of the Editing Plane or by finding nodes, edges or surface points on other elements.
  • Filleting and Chamfering MORPH Corners
    Any corner of a MORPH element can be filleted or chamfered. It works similarly to the way it works on polygonal elements and the options are also similar.

  • Inserting New Nodes Into a MORPH Edge
    A new node can be inserted into any edge of a MORPH at any position in space.
  • Curving a MORPH Edge
    Any edge of a MORPH element can be curved. After the edges are curved, the geometry of the MORPH body will regenerate accordingly.
  • Filleting and Chamfering MORPH Edges
    Any edge of a MORPH element can be filleted or chamfered individually or together with other edges of the MORPH.
  • Offsetting MORPH Edges
    Any edge of a MORPH element may be offset. It works similarly to the way polygon edges are offset in 2D.

  • Pushing and Pulling a MORPH Face
    One of the commands that can be performed on MORPH elements specifically is the Push/Pull command.
  • Creating a Tube in a MORPH
    Select any face of a MORPH then select the Tube command from the Pet Palette. Then define a 3D path along which the profile will be extruded.
  • Bulging a MORPH Face
    With the Bulge command of the MORPH Pet Palette you can grow a bulge or a hump onto any face of a MORPH element.
  • Customizing MORPH Edge Settings
    The edge type of MORPH element edges can be customized. The three possible edge choices are: Hard, Hidden and Soft.

  • Customizing MORPH Face Settings
    Material and texture settings of MORPH faces can be customized on an individual basis.
  • 3D-dragging Sub-elements of a MORPH
    It is possible to drag sub-elements of a MORPH element. This command works on edges and faces as there is a separate Move Node command on the Pet Palette for relocating nodes.
  • Free Rotating Sub-elements of a MORPH
    Besides free rotating elements, it is also possible to free rotate sub-elements of a MORPH element. This command works on edges and faces.
  • Mirroring Sub-elements of a MORPH
    It is possible to mirror MORPH elements in 3D and it works the same way as with other element types and as before. Additionally, it is possible to mirror sub-elements of a MORPH element.

  • Multiplying Sub-elements of a MORPH
    It is possible to multiply MORPH elements in 3D and it works in the same way as with other element types earlier. Additionally, it is also possible to multiply sub-elements of a MORPH element.
  • Box Stretching a MORPH: Introduction
    A new Pet Palette command available only for MORPH elements is the Box Stretch command.
  • Box Stretching a MORPH by a Corner
    When a Stretch Box is displayed, stretching works slightly differently depending on whether you click a corner, an edge or a face to start the stretch operation.
  • Box Stretching a MORPH by an Edge
    After the Box Stretch command is activated and the Stretch Box is displayed, click any edge of the Box to start stretching. In such cases the Box will stretch from its edge opposite to the clicked edge.

  • Box Stretching a MORPH by a Face
    After the Box Stretch command is activated and the Stretch Box is displayed, click any face of the Stretch Box to start stretching. In such cases the Box will stretch from its face opposite to the clicked face and stretching can occur in only 1 main direction.
  • Box Stretching Sub-elements of a MORPH
    MORPH elements can be stretched in all three main directions. Additionally, it is also possible to Box Stretch sub-elements of MORPH elements.
  • Box Stretching Multiple MORPH Elements or MORPH Sub-elements
    It is possible to select more than one MORPH element and issue a Box Stretch command on them from the Pet Palette.
  • Box Stretching a MORPH: Editing Planes
    When Box Stretching MORPH elements, all input methods normally available in 3D element creation can be used for the definition of the stretch input.

  • Box Stretching a MORPH: Input
    Input during Box Stretching a MORPH element, just as in other situations, is defined by the cursor's position on the Editing Plane unless the cursor senses the corner, edge or surface point of another element, in which case that point will be taken as input.
  • Box Stretching a MORPH: Stretch Box Orientation
    The Stretch Box is by default a vertical standing box, but it can have any orientation in space since its orientation is linked to the orientation of the Editing Plane.
  • Splitting a MORPH
    The functionality of the Split command has been enhanced in ArchiCAD 16. When the Split command is activated in 3D, a red colored 3D Splitting Plane feedback is displayed after specifying the first point of the Splitting Plane.
  • Creating a MORPH From Targets of Solid Element Operations
    ArchiCAD 16 includes two new buttons in the Solid Element Operations Palette that are related to MORPH.

  • Creating a MORPH from Selected Elements
    It is possible to create a MORPH element out of other construction elements. This would usually be done when you want to create a custom geometry that is not possible with the given element type.
  • Creating a MORPH Using the Magic Wand
    The Magic Wand feature can be used for the creation of MORPH elements. This can be used on the floor plan, section or elevation viewpoints.
  • Uniting Element Geometries Into a MORPH
    Two or more existing construction elements can be united in a Solid Element Operation to create a new MORPH element. The selected elements can be of any element type: they can be MORPHs as well as other elements.
  • Subtracting Element Geometries from a MORPH
    The geometry of elements can be subtracted from a specified MORPH element to create a Solid Element type operation on the MORPH element.

  • Intersecting Element Geometries to a MORPH
    The geometries of two or more elements can be intersected to create a new MORPH element. A new MORPH element will be generated from the intersection of the bodies of the selected elements.
  • Checking the Solidity of a MORPH
    Any MORPH element can be either solid, when it is a solid body, or hollow, when it is made up of only surfaces.
  • Filling Morph Holes
    If the Morph body becomes fully closed, it will become a solid body as the Info Box shows.
  • Conversion between Solid and Surface Morphs
    Morph elements can be either Solid Morphs or Surface Morphs and you can always convert them back and forth. The primary rule is that the Morph will be Solid if all of its boundary surfaces are closed.

  • Curving and Merging Edges of a Morph
    To curve and merge Edges of a MORPH element, select at least two adjoining edges of it and activate the Design... Modify Morph... Curve and Merge Edges menu command. The selected edges will be modified so they will become one continuous smooth curve.
  • Smoothing and Merging Faces of a Morph
    To smooth and merge Faces of a MORPH element, select at least two adjoining Faces of it and activate the Design... Modify Morph... Smooth and Merge Faces menu command.
  • Modifying the segmentation level of a Morph
    The segmentation level of MORPH elements or sub-elements can be modified. This is a command that can be used on curved Edges or smoothed Faces of a MORPH.
  • Self-intersecting selected Morphs
    While editing MORPH sub-elements it may occur that the different parts of the MORPH geometry intersect but the intersection lines are not generated and shown.

  • Toggling the display of hidden Morph geometry
    Hidden and Soft Edges by default are not displayed and cannot be selected.
  • Finding & selecting sub-elements of Morphs
    The Find & Select Palette can be used for the selection of Morph elements the same way as it is used for other element types.
  • Parameter transfer of Morph elements and sub-elements
    Parameter Transfer may be used on Morph elements using the same keyboard shortcuts. There is a new sub-element selection method in ArchiCAD 16 as can be seen in another feature clip.
  • Morph labeling, tags, categories, and scheduling
    Morph elements can be labeled just as other construction element types. The Listing and Labeling panel of its Settings Dialog contains the same options as other construction element types.

Shell tool — Enriched Architectural Forms

Ideally, building design is not an exercise on paper; the real results are the finished building. With ArchiCAD, you don't have to compromise on design freedom or structural correctness. ArchiCAD offers an impressive array of real BIM design tools and workflows right from the beginning of the design process.

  • Breuer
  • Chrysler
  • USAFA
  • Guggenheim

Broaden Your DESIGN Horizons

Watch the recording of the live ArchiCAD 15 DESIGN webinar and learn how ArchiCAD 15 helps designers to unleash their creative minds.


Design Freedom

Shell is a versatile new tool which lets you create a wide variety of shapes. Use the Shell to model elements, ranging from a building's entire exterior, to a single custom object.


3D design space reinvented

The increase in freedom brought about by the third dimension, adds a new degree of difficulty to orientation in space as well. ArchiCAD 15 introduces 3D guidelines and editing planes to revolutionize the 3D space definition, making the perspective view the natural, 3D environment for building design.


The Shell Tool Features

  • Create extruded shells
    Create extruded shells
    ArchiCAD introduces the new Shell tool – enabling designers to unleash their creative minds and to create enriched architectural forms.
  • Create revolved shells
    Create revolved shells
    The second geometry method of the Shell Tool is the Revolved method. It has two construction methods: simple and detailed.
  • Create ruled shells
    Create ruled shells
    The third geometry method of the Shell Tool is the Ruled method. It has two construction methods: simple and detailed.
  • Using composite structures for shells
    Using composite structures for shells
    When a Shell is created, the program first internally generates a so-called membrane based on its defining components.

  • Setting the base height for shells
    Setting the base height for shells
    Shell elements have a setting called Base Height. This setting applies to all types of Shells.
  • Set starting and ending angle for extruded shells
    Set starting and ending angle for extruded shells
    A pair of settings that apply only to Extruded Shells are called Starting Angle and Ending Angle.
  • Set revolution angle for revolved shells
    Set revolution angle for revolved shells
    One setting that applies only to Revolved Shells is the Revolution Angle setting.
  • Set distortion angle for extruded and rotated shells
    Set distortion angle for extruded and rotated shells
    A setting that applies to both Extruded Shells and Revolved Shells is called Distortion Angle.

  • Use flip option to grow shell body
    Use flip option to grow shell body
    When we create a Shell, the body of the Shell is grown onto a membrane. This membrane is generated based on the defining components of the Shell.
  • Segment surfaces of revolved shells
    Segment surfaces of revolved shells
    For Revolved Shells there is a segmentation option available.
  • Set morphing rule for ruled shells
    Set morphing rule for ruled shells
    A setting called Morphing Rule is available for Ruled Shells.
  • Floor plan representation of shells
    Floor plan representation of shells
    The same Floor Plan Display options are available for Shells that we have already seen with other element types. These include the Show On Stories, Floor Plan Display and Show Projection options.

  • Edit extrusion vector of extruded shells
    Edit extrusion vector of extruded shells
    A host of editing commands are available for Shells. For Extruded Shells, there are commands available for both the Extrusion Vector and the Profile Polygon.
  • Edit rotation axis of rotated shells
    Edit rotation axis of rotated shells
    There are two editing command available for the Revolution Axis of Revolved Shells.
  • Edit profile polygon of shells with polygon editing commands
    Edit profile polygon of shells with polygon editing commands
    The Profile Polygons of Shells can be edited with all Polyline editing commands that are already available on the Pet Palette for other Tools.
  • Drag profile/drag extrusion vector
    Drag profile/drag extrusion vector
    In case of Extruded Shells we can change the position of the Extrusion Vector and the Profile Polygon relative to each other.

  • Set starting/ending angle, distortion angle, revolution angle
    Set starting/ending angle, distortion angle, revolution angle
    Commands setting the various angle values of Shells are also available from the Pet Palette.
  • Rotate/Mirror profile of shell
    Rotate/Mirror profile of shell
    Another pair of Pet Palette commands available for Shells are the Rotate Profile command, which will rotate the Profile Polygon in its own plane and the Mirror Profile command, which will mirror it.
  • Manipulate extruded shells
    Manipulate extruded shells
    When Shells are created, their orientation may not always be what you need. This can be changed however.
  • Ruled shells operations
    Ruled shells operations
    There are three Pet Palette commands that are specific to Ruled Shells and are related to either Profile Polygon of the Ruled Shell.

  • Free rotate shell in 3D
    Free rotate shell in 3D
    The usual move-type commands: Drag, Elevate, Rotate, Mirror and Multiply, are available for Shells and the work exactly the same as they do in case of other element types.
  • Define contour polygon for shell
    Define contour polygon for shell
    It is possible to define a Contour Polygon for Shells. If a Shell is selected, the Define Shell Contour command becomes available in the context menu.
  • Edit contour polygon with polygon editing commands
    Edit contour polygon with polygon editing commands
    Since the Floor Plan display of Shells is a true vertical projection, the Contour Polygon of Shells is also displayed properly.
  • Drag/rotate/mirror/offset shell contour polygons
    Drag/rotate/mirror/offset shell contour polygons
    The contour polygon of Shells can be manipulated in its own plane.

  • Defining holes into shell
    Defining holes into shell
    It is possible to create any number of Holes into Shells.
  • Editing the contour of hole/extrusion length of shell cutting body
    Editing the contour of hole/extrusion length of shell cutting body
    Holes in Shell can be selected the same way as Shell contours seen in other Shell videos. When we move our cursor over a Hole, the cursor shape will give us a clue.
  • Move and rotate shell hole cutting body
    Move and rotate shell hole cutting body
    Holes of Shells can be manipulated similarly to Shell contours seen in other Shell videos.
  • Customize any edge of shells or shell holes
    Customize any edge of shells or shell holes
    The edge material of any edge of Shells can be customized.

  • Effects of modification of shell geometry
    Effects of modification of shell geometry
    With Pet Palette commands we can manipulate the Shell as a whole or we can manipulate its sub-elements.
  • Combine contours and holes of shells
    Combine contours and holes of shells
    The following example shows a use of Shell contours and holes.
  • Place skylights into shells
    Place skylights into shells
    Skylights can be placed into Shells just as they can be placed into Roofs.
  • Gravity on shells
    Gravity on shells
    The Gravity feature can be used on Shells as well.

  • Easy classification of shells for desired listing result of quantities
    Easy classification of shells for desired listing result of quantities
    Since the Shell tool is very versatile, Shells may be used to model other construction elements, such as Roofs with curved profiles.
  • Listing shells
    Listing shells
    The edges of Shells can be set to various edge types for listing purposes.
  • Create basic shapes: cone, pyramid, sphere, ellipsoid
    Create basic shapes: cone, pyramid, sphere, ellipsoid
    This video shows how to create various basic shapes using the Shell Tool.
  • Create basic shapes: torus, hyperboloid, wedge shape
    Create basic shapes: torus, hyperboloid, wedge shape
    This video shows some basic shapes we can create using Shells.

  • Workflow for creating an extruded shell in 3D
    Workflow for creating an extruded shell in 3D
    This video shows the creation of a segmented canopy using Extruded Shells.
  • Workflow for creating a revolved shell in 3D
    Workflow for creating a revolved shell in 3D
    In this video we will use a Revolved Shell to create an arched portion of a grand stand.
  • Workflow for creating a ruled shell in 3D
    Workflow for creating a ruled shell in 3D
    This video will show an example of creating a hyperbolic paraboloid surface, or Saddle Roof using the Ruled geometry method of the Shell Tool.
  • Workflow for using holes for cutting shells to each other
    Workflow for using holes for cutting shells to each other
    This video shows how to use Shell Holes creatively to create correct connections between Shells in cases where the normal trim function does not give us the desired result.

  • Workflow for using shells to create curved roof structures
    Workflow for using shells to create curved roof structures
    This video shows how to create a usual Hip Roof with a curved profile.
  • Workflow for moving planes of ruled shell profile polygons
    Workflow for moving planes of ruled shell profile polygons
    This video shows how to manipulate the Profile Plane of a Ruled Shell to move it to the desired position and orient it properly.

Intelligent connections

With the improvements of the Roof tool and the introduction of the Shell tool, ArchiCAD also introduces new, intelligent connections between construction elements.

Intelligent connections feature clips

  • Introduction to dynamic connections of roofs and shells
    Introduction to dynamic connections of roofs and shells
    With the improvements of the Roof tool and the introduction of the Shell tool, ArchiCAD also introduces new, intelligent connections between construction elements.
  • Simple trimming of elements to roofs and shells
    Simple trimming of elements to roofs and shells
    ArchiCAD introduces improved trimming techniques to help the editing of roofs and shells.
  • Complex trimming of elements roofs and shells
    Complex trimming of elements roofs and shells
    ArchiCAD provides complex trimming techniques to help the editing of Roofs and Shells.
  • Selective trimming of elements to roofs and shells
    Selective trimming of elements to roofs and shells
    ArchiCAD provides selective trimming techniques to help the editing of Roofs and Shells.

  • Trimming body of roofs and shells
    Trimming body of roofs and shells
    When performing the Trim to Roof or Shell command, a so-called Trimming Body is used.
  • Trimming body options
    Trimming body options
    There are various options that can be set for the Trimming Bodies of Roofs and Shells.
  • Merging the trimming bodies of roofs and shells
    Merging the trimming bodies of roofs and shells
    By default every Roof and Shell has its own Trimming Body.
  • Modifying the trimming body of roofs and shells
    Modifying the trimming body of roofs and shells
    One option available for the Trimming Body of Shells is the Editable Trimming Body option.

  • Modifying connections
    Modifying connections
    There are several way the geometry of elements Trimmed to Roof or Shells may change.
  • Managing connections
    Managing connections
    The connections of any element can be viewed and managed using the so-called Connection Grip that is displayed when a single element is selected and it has connections.

Complex roofs — Advanced roof creation and editing

...

Complex roof feature clips

  • Automatic creation of pitched roofs
    Automatic creation of pitched roofs
    In this video, we will show how to create pitched roofs for various geometry bases.
  • Editing complex roofs as single element
    Editing complex roofs as single element
    In this video, we can easily edit the complex roof as one element. We can modify only one part that will affect the whole roof.
  • Editing individual roof planes
    Editing individual roof planes
    In this video, we will present how easy it is to edit individual roof planes of a complex roof.
  • Editing roof ridges
    Editing roof ridges
    In this video, we will explain how to modify the roof geometry by grabbing the ridge lines and moving the ridge endpoints of the complex roof.

  • Editing eaves
    Editing eaves
    In this video, we will explain how we can use the available pet palette commands as a fill for editing complex roof eaves.
  • Creating multilevel roofs
    Creating multilevel roofs
    In this video, we will create a mansard roof and explain the basic functionality of multi-level settings.
  • Creating hole and atrium
    Creating hole and atrium
    In this video, we will present how easy it is to create a hole inside of the complex roof, and how quickly we can create an atrium.
  • Creating a gable
    Creating a gable
    In this video, we will learn how to create a gable for a roof.

  • Adding a tower to the roof
    Adding a tower to the roof
    In this video, we will add a tower to a complex roof.
  • Skylights in complex roofs
    Skylights in complex roofs
    In this video, we will insert skylights into complex roofs.
  • Cross-gable roof
    Cross-gable roof
    In this video, we will present how we can easily create a cross-gable Roof, trimming two separate gable roofs to each other.
  • Unique complex roof
    Unique complex roof
    In this video, we will display a unique solution showing how to create a traditional Transylvanian belfry using the complex roof feature.

Skylights

The Skylight Tool has become a fully dedicated and consistent Tool.

Skylights feature clips

  • Introduction to the new skylight tool
    Introduction to the new skylight tool
    The Skylight Tool has become a fully dedicated and consistent Tool. In this video, we will learn how its interface is now similar to the interface of Doors and Windows.
  • Automatic updates of skylights associated to roofs/shells
    Automatic updates of skylights associated to roofs/shells
    See how Skylights are associated with their parent Roof or Shell, adjusting and re-orienting themselves automatically when the geometry of that Roof or Shell changes.
  • Skylights in design documents
    Skylights in design documents
    Learn how the Floor Plan representation of Skylights is a true 3D vertical projection.

3D interactions

...

3D interaction clips

  • Place elements using editing planes in 3D
    Place elements using editing planes in 3D
    See how ArchiCAD provides "Editing Planes" to help element creation and modification in the 3D window.
  • Gridlines and snap points on 3D editing planes
    Gridlines and snap points on 3D editing planes
    In this video, we will see how the 3D "editing planes" of ArchiCAD are enhanced with gridlines and snap points to help 3D element creation and editing.
  • Moving 3D editing planes
    Moving 3D editing planes
    In this video, we will see how it is possible to change the orientation of the Editing Plane to a position more useful for our given situation during the editing of elements.
  • Project input to editing plane
    Project input to editing plane
    In this video, see how to specify how nodes and edges are projected onto the Editing Plane while editing elements.

  • 3D
    3D "depth" information – dimming background elements
    In this video, we will learn about the "dimming" effect: a new, 3D visual aid that provides a greater sense of depth during selection and element creation or modification operations.
  • Special display of reference line in 3D
    Special display of reference line in 3D
    In this video, we will learn about the display of reference lines of elements: a new feature that helps during the selection and editing of certain element types in the 3D Window.
  • Coordinate axes feedback in 3D
    Coordinate axes feedback in 3D
    In this video, we will learn about a new visual aid in the 3D Window: the X, Y and Z coordinate axes are now marked with the letters X, Y and Z, respectively, for easier identification and orientation in space.
  • New guideline creation
    New guideline creation
    See how Guide Lines are now displayed in 3D, in addition to 2D. These are real 3D Guide Lines which can connect any two points in space.

  • Accessing further guideline options
    Accessing further guideline options
    See how ArchiCAD provides instant guide lines at certain angles and directions to help element creation and editing.
  • Move, offset or delete guidelines
    Move, offset or delete guidelines
    In this video, learn how Guide Lines can be activated, moved, offset and deleted freely.
  • Advanced feedback of guidelines
    Advanced feedback of guidelines
    Learn how advanced visual feedback features help when working with Guide Lines.
  • Create guideline segments in 3D
    Create guideline segments in 3D
    In this video, learn how to create a Guide Line Segment between any two nodes in space.